What the agent does inside Premiere
The Premiere panel is a bidirectional bridge: the agent reads your active project and sequence, and writes back to them. It keeps clip and sequence metadata in sync as you work, runs edit operations on the timeline, sets and reads clip properties, places and labels markers, batch-imports media into your bins, and exports sequences to the formats you deliver in. Because the bridge is live, what you ask for appears in the same sequence you're looking at.
- Live metadata sync
Project, sequence, and clip data stay current as you cut.
- Edit operations
Build assemblies, trim, reorder, and refine on the timeline.
- Markers
Place, label, and read markers across the sequence.
- Clip properties
Read and set properties on individual clips.
- Batch import
Pull camera cards and media straight into your bins.
- Sequence export
Export to delivery formats, including FCPXML interchange.
How the panel works
EditAssist runs as a single agent on your machine. The CEP panel connects that agent to Premiere and communicates with it both ways, reading the project and sequence, and sending edit operations back. You install the panel once, dock it wherever you like, and the conversation you have with the agent operates the cut in front of you.
The same agent answers from the EditAssist desktop app, the terminal, or a Telegram message, with the same project context and memory. Send a request from your phone on set and the result lands in your Premiere sequence when you're back at the bench.
Commands you can give it
You edit by describing the outcome. A few Premiere-specific examples:
“Build a rough cut from today's interview footage and sync the external audio.”
“Detect every jump cut in the sequence and smooth them with cutaways from the B-roll.”
“Add markers at every topic change in the interview and label them with the subject.”
“Batch-import the new camera cards and drop them into today's bin.”
“Trim the first and last two seconds off every clip on V1.”
“Find the three best takes of the monologue and lay them side by side for the director.”
“Export this sequence as FCPXML for the colourist working in Resolve.”
“Remove every 'um' and 'uh' from the talking-head track and close the gaps.”
Hundreds more across every workflow live in the prompt library.
Assembly, organisation and handoff
Premiere is where most editors live for the assembly and refine phases, and that's where EditAssist pulls its weight. Once every frame is indexed and every word transcribed, the agent assembles rough cuts and selects sequences from intent (a transcript, a shot list, or director's notes) and drops them onto the timeline. It auto-syncs external audio, builds multi-cam, organises rushes into bins by scene and camera, and removes filler from talking-head tracks.
When the cut is locked, the agent handles handoff. It exports sequences to FCPXML for a colourist working in Resolve, conforms to camera originals, and preps deliverables against 32 delivery specs. The Premiere panel is the editorial half of a pipeline that also reaches After Effects and DaVinci Resolve.
Local-first by design
Transcription, vision analysis, embeddings, and search indexing all run on your own GPU. No frames are uploaded and no media is sent to a server. The only thing that leaves your machine is the text of your conversation with the agent. Your client's footage and your project files stay on your hardware. EditAssist runs on macOS (Apple Silicon, Metal) and Windows (x64, CUDA).
How to get started
- Download EditAssist. It's free, and local models are free to run.
- Create your account; new accounts get £15 free credit, no card.
- Install the EditAssist CEP panel and open it inside Premiere Pro.
- Index your footage once, then start editing by plain-English command.
Working across apps? See After Effects, DaVinci Resolve, and Final Cut Pro, or browse the use-case guides.